LOUVRE - DNP MUSEUM LAB
LOUVRE - DNP MUSEUM LAB
  • Museum Lab Scenes
  • Tokyo-Paris: Two LDMLs
Presentation organinzed by :
  • LOUVRE
  • DNP

Initiatives for Phase II workshops

Museum Lab's workshops aimed at having visitors enjoy a rewardable experience of changing viewpoints on artworks, though three main themes : subject, plastic contruction and exhibition process.

For an overview of the scenarios presented in previous workshops, please visit our dedicated web page.

Workshop tool for Phase II workshops

The main tool used in group workshops was a preconfigured tablet. Not only does this type of highly user-friendly touch-screen interface generate interest among the participants, but it is also a means of facilitating various forms of interactive group work.



Tools used for "Subject" and "Plastic construction" workshops

Participants are able to move the works around freely on the screen display by "dragging and dropping".
They can temporarily regroup selected works. The resource also makes it possible to change the display size according to the artwork's actual dimensions and to study proportions.

Depending on the participants' level, interest and the project's degree of advancement, various types of exercises (scaling, overlay effects, etc.) are available, thereby offering great freedom of use of the resource. It is also possible to add various types of lines, dots or signs to highlight certain compositional or thematic elements.

The tablet's recording function allows its contents to be saved. It is therefore possible to go back to any previous stage in the workshop and to alter or revise an opinion as often as required.

The workshop facilitator uses a mainframe computer to manage the contents saved by each group (each tablet). The content may then be transferred via the mainframe to an interactive whiteboard or to a screen via a projector for the immediate sharing of each idea with the rest of the group, making for active exchanges.

Tools used for "Exhibition process" workshops

The MuseumLab workshops employ AR (Augmented Reality) technology to enable participants to experience virtual exhibits of works of art from the Louvre in familiar everyday settings (school classrooms, etc.), inviting them to discover new and diverse ways of seeing relationships among the setting, the works of art, and the viewers.

Participants may switch back and forth between two basic modes as they engage in the workshop activities: (1) "exhibiting" (photographing) a work and (2) viewing the resulting images.

Participants may select freely from among the works of art installed on their tablets.

Participants place a virtual reality marker at the site where they wish to "exhibit" the work they have chosen. When the camera in their tablet is pointed at the marker, the work of art they have selected is displayed virtually within the actual environment of the space on the screen of their tablet.

The images are displayed at their actual size within the selected environment, with proportions determined by the size of the AR marker.

The virtual images taken by participants can be recorded and validated.

When working with participants divided into small groups, it is possible for the facilitator to use a host device to manage the data recorded by each group, which the host computer can then share with all of the participants on an electronic whiteboard or via a projector.

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©2013 Louvre - DNP Museum Lab